Dishonored 2 Review


I really loved the original game, and I’d been interested in a sequel to Dishonored for quite sometime. At last we’ve got one, so what did I think of the game?

Well to start with, it’s graphically beautiful, with that same Bioshock-esque look, which I think was quite a draw for the first game. It’s quite colourful, especially when you reach Karnaca for the first time, with the sun blazing on the docks, whale blood flowing in to the sea from a drainage pipe, the colours of the sea and sky, and the whale carcasses on the docks themselves with busy workers and other civilians wandering around, all of whom you can share brief conversations with. There are certainly plenty of grim areas throughout the game as well, some of which inhabits the bloodfly nuisances within buildings and occasionally out on the streets. One good example of a variations between grim and the prettiness and colourful that the game offers you’ll experience in chapter 7, when you’re given a timepiece to use to progress through a dilapidated manor, shifting between the current time period and the past, with anything you do in the past having an effect in the present, naturally.

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There’s also a nice touch that you get to revisit the city of Dunwall and Dunwall Tower, though it’s been quite sometime since I played the original, (I’ve yet to get a copy of the PS4 version after selling my PS3 copy) the locations do appear familiar and not altered in layout like you can get in other games if they revisit the same location in a later game in a series or remake.

Also, you do get to visit the Void again, crossing paths with the outsider, though this time, as either Emily or Corvo, you get the choice of whether or not to accept the outsiders mark, meaning, you can play the game with, or without, supernatural powers.

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The gameplay felt familiar, again, I can’t really compare too much to the original as it’s been some years since I played it last. The option to play with powers will make things easier as you can traverse the environments much better with Blink or Far Reach, allowing you to reach otherwise inaccessible locations, one place I discovered very late on in my time with the game, high on the roof tops on the Edge of the World chapter. There’s plenty of locations to explore throughout, with my first playthrough of the game without powers taking just over 29 hours with searching for collectibles, with some turning out to be inaccessible without the use of powers.

Just like in the original game, you can play in two to three different ways, with the option of being stealthy, and trying to remain ghost-like through the entire story, or going in all guns blazing, killing everyone in sight. However, the more people you kill, there will be parts of the game that will be infested with bloodflys and an increase in rats, with playing non-lethally, having the opposite affect and having no pests in these areas. For the main targets, there are a couple of ways to deal with them. The easiest way is to assassinate them, but you can take them out non-lethally, though some will require you to go the extra mile to take them out, such as setting them up for example (trying to avoid spoilers as best I can). Whichever way you choose to play, the lethality or non-lethality will cause a darker or lighter outcome for the story.

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Story wise, it’s thoroughly enjoyable. At the start of the game, you’re viewing events through Emily’s eyes on the anniversary of her mother, Jessamine’s, assassination 15 years ago. Shortly in to proceedings, Duke Luca Abele makes an appearance, revealing Delilah, claiming to be Jessamine’s sister and the true Empress. Following this, you’re given the choice to play as either Emily or Corvo. The rest of the game you’re trying to rectify what’s happened, finding the truth about Jessamine, and locating her followers/fellow conspirators.

So, for the trophy hunters out there, this isn’t that difficult a game to platinum. You don’t have to play on a harder difficulty at all, but there are options available that have been patched in recently, allowing you to create a custom difficulty. The game can actually be completed in under 3 and a half hours, if you’re the speed running sort. Granted, I was playing on easy for my third playthrough of the game, but I did manage to beat the first chapter in just under 6 minutes, but like I say, my first playthrough took over 29 hours, so it’s just a preference just to how you decide you want to play, the difficulty, powers, stealthily, lethal or non-lethally. It’s entirely up to you, and it’s a good game if you like to challenge yourself.

Overall, I thoroughly enjoyed the game, and I think it’s just as good as the first game. If you want a first person game that isn’t all about blowing shit up and massive set pieces, with a choice of how to play, this game will definitely be for you.



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